
The Meridian Sea
The current SupplyLine world: a large, connected landmass shaped by rivers, sea channels and long-haul routes. Build the network that makes it work.
Map 3 · About 190 townsMap 3 · The Meridian Sea
A production and logistics game on a living 3D globe. Turn raw land into working industry, then make every road, rail line and shipment count.
In active development · Build 0.246
Scroll to enter the networkThere is no shortcut
SupplyLine is about seeing the whole picture: the field that grows the crop, the factory that needs it, the truck that can carry it, and the town waiting at the end of the road. Build a network that earns its keep.

Start close. Think big.
Begin with a local need. Grow it into a chain of raw materials, processing and delivery. A town that gets lumber and food asks for more; a network that works opens the next problem worth solving.
Explore the full goods list →The work
The route is the machine.
You decide how it runs.
Forests, fields, mines and towns sit where the world puts them. Start with what is nearby, then reach farther when the easy answers run out.
A useful factory still needs inputs, buyers, roads and a vehicle that can make the trip. Every link in the chain has a cost.
Demand changes as towns grow. Expand a route, add a new supplier or find the one bottleneck slowing the whole network.
The current world
Map 3 is the focus of SupplyLine’s next chapter: a large, connected place built for long routes and ambitious companies.

The current SupplyLine world: a large, connected landmass shaped by rivers, sea channels and long-haul routes. Build the network that makes it work.
Map 3 · About 190 townsFrom the current build
Zoom out to plan the next region. Zoom in to follow a single delivery. These are real moments from the game in development.
Help shape the first hour
SupplyLine is being made in public. The tester build is where the early economy, the routes and the feeling of a growing town get better.
Get the tester build Windows and Mac