Map 3 · The Meridian Sea

Build the line
that moves the world.

A production and logistics game on a living 3D globe. Turn raw land into working industry, then make every road, rail line and shipment count.

In active development · Build 0.246

Scroll to enter the network
89goods
91sites
13vehicle classes
190towns on Map 3
Extract Process Haul Trade Grow Road Rail Sea Air

There is no shortcut

Every town needs something.
Every delivery needs a plan.

SupplyLine is about seeing the whole picture: the field that grows the crop, the factory that needs it, the truck that can carry it, and the town waiting at the end of the road. Build a network that earns its keep.

A production town with factories and roads
01 / PRODUCTION

Start close. Think big.

One good route changes everything.

Begin with a local need. Grow it into a chain of raw materials, processing and delivery. A town that gets lumber and food asks for more; a network that works opens the next problem worth solving.

Explore the full goods list →
02 / LOGISTICS

The work

Read the land.
Run the system.

The route is the machine.
You decide how it runs.

  1. 01

    Claim the ground

    Forests, fields, mines and towns sit where the world puts them. Start with what is nearby, then reach farther when the easy answers run out.

  2. 02

    Make the connection

    A useful factory still needs inputs, buyers, roads and a vehicle that can make the trip. Every link in the chain has a cost.

  3. 03

    Keep it moving

    Demand changes as towns grow. Expand a route, add a new supplier or find the one bottleneck slowing the whole network.

03 / THE WORLD

The current world

Map 3 is the focus of SupplyLine’s next chapter: a large, connected place built for long routes and ambitious companies.

Map 3: The Meridian Sea
Map 3

The Meridian Sea

The current SupplyLine world: a large, connected landmass shaped by rivers, sea channels and long-haul routes. Build the network that makes it work.

Map 3 · About 190 towns
04 / IN GAME

From the current build

The whole system,
at every scale.

Zoom out to plan the next region. Zoom in to follow a single delivery. These are real moments from the game in development.

Help shape the first hour

Build something worth keeping.

SupplyLine is being made in public. The tester build is where the early economy, the routes and the feeling of a growing town get better.

Get the tester build Windows and Mac